Resume

Work Experience

  • Teacher Assistant [2025-01] (2 Months) ~ Part-Time @ Chalmers
    • - Help students playtest their game ideas both in paper and in-game, giving feedback of why systems work or how they could be improved.
    • - I had the role of group supervisor for 7 different teams of 3-4 people, where I would guide students to bring their ideas to life.
    • - Help the teaching staff by grading several teams with their final project submissions.
    • - EXTRA: I developed some code to automatize some administrative tasks, and I helped the teaching staff with scheduling groups.
  • Teacher Assistant [2024-01] (2 Months) ~ Part-Time @ Gothenburg University
    • - Assist students with technical questions about how to work with Unity and git's workflow.
    • - Help students playtest their game ideas both in paper and in-game, giving feedback of why systems work or how they could be improved.
    • - Help the teaching staff by grading several teams with their final project submissions.
  • Backend Web Developer [2022-02] (4 Months) ~ Internship @ Serquo
    • Backend web developer role in a multiple year old internal project made with Java Spring and AngularJS for a banking entity. Work consisted on adding new functionality, fixing bugs and performance issues, and meeting with the client to debate on the progress. I followed an agile methodology, where I led the team of 3 interns.

Academic Background

  • Game Design and Technology [2023-2025] Masters @ GU (Gothenburg University + Chalmers)
    • Deep insights of Game Design (research, game theory, game loops, MDA framework) and Technology (game engines, computer graphics, software engineering), complemented with many practical projects. These include large/small team projects, agile projects, VR, custom game engine, PBR implementation, procedural generation...
  • Computer Science Engineering [2018-2023] Bachelors @ UAM (Universidad Autónoma de Madrid)
    • Demonstrated deep general knowledge in the following topics: Operating systems, Assembly and fundamentals of CPU architecture, Software Engineering, Web Development, Databases, AI, Compilers, Calculus, Video game programming, Image Processing, and Graphics. Studied programming languages: C, C#, x86, Java, Django, Python, SQL, Haskell.

Skill set

  • Programming Languages: C, C++, C#, Python, Java, gdscript, hlsl, x86
  • Game Engines: Unity3D, Godot, Custom Engines
  • Game Dev Strengths: Level/Puzzle Design (1) (2) (3) (4) , Tool Development (1) (2) (3)

Soft Skills

  • Proactivity & Leadership: During my time at Serquo I showed initiative and managed a small team of 4 people of interns and 2 former developers to deliver the client needs in time.
  • Cross-disciplinary Collaboration: Across many course projects and gamejams I coordinated with artists, sound, designers and other developers to provide value to the team.
  • Problem Solving: My academic experience joined with my admiration for puzzle games has given me the tools to approach problems in a methodic and organized way.